❌

Normal view

There are new articles available, click to refresh the page.
Before yesterdayMain stream

Dark Souls 2 seamless co-op mod is "close" to being playtest-ready, having morphed into one of its creator's "most complicated and ambitious projects to date"

18 June 2026 at 08:55

Prolific FromSoft game multiplayer modder Yui is "close" to being ready to open up alpha testing of their latest seamless co-op mod, this time for Dark Souls 2. Despite it following the the footsteps of their seamless co-op mods for the likes of Elden Ring, Nightreign, and the original Dark Souls, Yui said this DS2 mod's turned out to be a very different kettle of fish and one of their "most complicated and ambitious projects to date".

Read more

"The world is built": Skyblivion devs call for extra quest-making hands to help overcome the massive mod's "final roadblocks" to release

17 June 2026 at 14:21

A couple of months on from pushing to make some vital veteran additions to their team in order to get their massive Oblivion remake mod over the line, Skyblivion's developers are once again appealing for volunteers to aid in overcoming some "final roadblocks" standing the way of its release. Meanwhile, it sounds like the chances of another statistical breakdown from the modders running down exactly what's left to be done are low, with Skyblivion's implementation lead asserting that the mod's so close to the finish line such data's no longer "a super relevant way of displaying our remaining work".

Read more

Pumping out new Fallout and Elder Scrolls games faster is reportedly the plan at Xbox, as the spectre of potential corporate rejigging looms

15 June 2026 at 09:43

As reports suggesting major changes are brewing at Xbox, likely involving mass layoffs, continue to swirl, the console maker's current boss' plans for the future apparently involve pushing out new Fallout and Elder Scrolls games in speedier fashion. Asha Sharma's desire to whip out new entries in flagship series reportedly comes as Microsoft are considering spinning out or restructuring Xbox as a subsidiary.

Read more

Wonky witch fable 1666: Amsterdam is the kind of sexy nonsense I want from Assassin's Creed: Hexe

10 June 2026 at 19:22

There have been so many Assassin's Creed games, and so many games inspired by Assassin's Creed, that it's easy to forget that Assassin's Creed used to be Weird. Or Weird for a game of its scale, anyway. I remember when Ubisoft revealed it, with an all-timer of an trailer showing AltaΓ―r pouncing on some upstart Templars. And then, that flicker of code over masonry, that first hint that the medieval Crusades setting is a predatory digital facade.

Read more

What are we all playing this weekend?

6 June 2026 at 07:00

Saturdays are for lying in bed and resting your sore typing fingers, muttering curses at Geoff Keighley under your breath. They're not particularly mean curses, I quite enjoy covering events like SGF. It's nice having a few hours where game announcements pour forth like bubbling water. Yes, those bubbles can be the ineffable gassing up of marketing hype, but I won't dismiss everything we see as pure cynicism.

And besides, as tired as I may be this morning, it's not as bad as the time I worked a week of night shifts covering E3 at PCGamesN. At the end of the week, on the last train home, I fell asleep, thouroughly missed my station and got kicked off at the terminus. With no phone battery and no taxis in the small village, I had to sleep in a park until the next morning when the trains started up again and I could get back to my bed in Bath.

Read more

Assassin's Creed creator's forgotten fantasy game 1666: Amsterdam will finally release this year, over a decade after Ubisoft ripped it from his fingers

Original Assassin's Creed creative director Patrice DΓ©silets and his team at Panache Digital Games have announced a new version of 1666: Amsterdam, the supernatural history game DΓ©silets once worked on a lifetime ago at THQ Montreal. What's more, the game now has a 30 minute prologue on Steam and the Epic Games Store, with an early access release coming later this year.

Read more

Summer Game Fest 2026 everything announced for PC

5 June 2026 at 17:20

And with that the Summer Game Fest is over. At least, the official Geoff Keighley showcase - there are still many more streams over the weekend. I wouldn't say there were many surprises, but it was excellent to get a first look at games like Alien Isolation 2, Fumito Ueda's genAtlas, and Guild Wars 3.

If you don't want to watch through the full two hours. Below you will find every everything announced for PC at Summer Game Fest 2026.

Read more

Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world

27 May 2026 at 11:01

As Rockstar gear up to release GTA 6 (at least on consoles), spare a thought for Red Dead Online. The multiplayer element of Red Dead Redemption 2 had its steady flow of major update-carrying stagecoaches stopped all the way back in 2022, with its makers explicitly citing a desire to shift those development resources over to that next entry in the stealy wheels series.

There've been a few moments in the years since when Red Dead Online has looked a bit like it might bounce back to prominence, but nothing substantial in that vein has materialised. It essentially had a solid three year run, but failed to come close to grasping the reins from its older inspiration, GTA Online. In the eyes of Take-Two CEO Strauss Zelnick, however, that doesn't make it a missed opportunity.

Read more

Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two

26 May 2026 at 18:00

As it currently stands, it's a bit unclear how Rockstar are planning to approach multiplayer with GTA 6. It seems that GTA Online will continue to run even after the impending sequel launches, but beyond that who really knows. What is clear is that Rockstar and their publisher Take-Two are still pretty committed to GTA Online and its ecosystem, given that they've now apparently sent a cease and desist to the popular modding and roleplay platform Rage:MP.

Read more

Remedy's new CEO doesn't want to "change the DNA" of the Control studio, but he does still think their games "could give a lot more"

26 May 2026 at 17:06

Back in February, Remedy appointed Jean-Charles Gaudechon as its new CEO following last year's FBC: Firebreak flop. This quickly raised some eyebrows given Gaudechon's tenure at EA, a game studio that's had its fair share of controversies over the years thanks to its business practices. After all, Remedy are meant to be this quirky, Finnish game studio that does things their own, weird way, such an appointment felt out of step. But, in a recent interview, Gaudechon made it seem like he's not about to "change the DNA" of a place like Remedy (even if he does still want to bring more money in by expanding in other ways).

Read more

"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap

26 May 2026 at 10:07

Dishonored co-directors Raphael Colantonio and Harvey Smith seem like good mates. In a newly published YouTube let's play of their creation, they sit side by side, both dressed in black t-shirts like a married couple who've gone to great pains to coordinate their threads. Would that still be the case if their efforts to make Thief 4 and a Blade Runner game respectively hadn't ended up being mashed together to form 2012's sneaky holiday to Dunwall? Perhaps not, given Smith said it felt as though the pair needed couples therapy by the time they wrapped up a game which wasn't based on a single established work one director would have loved more than the other.

Read more

❌
❌