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"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

11 September 2026 at 16:29

Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake. For context, Alan Wake released back in 2010, when some of you people were screaming babies. Every touted breakthrough in visual fidelity since that golden year? A pointless indulgence and a reckless travesty. A middle finger jammed up the nose of god.

Smith Evergreen is entirely wrong, of course: videogame graphics actually topped out with PS1's MediEvil, still definitively the most faithful and convincing portrayal of an incompetent walking skeleton known to science. That said, this is an OG Thief designer we're talking about. Let's hear the poor soul out.

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"Material uncertainty" hangs over the future of Life is Strange developers Don't Nod beyond January 2027, as negotiations over potential layoffs begin

8 September 2026 at 11:31

Life is Strange developers Don't Nod have acknowledged that there's "material uncertainty regarding the company's ability to continue as a going concern beyond January 31st, 2027", as they kick off negotiations with the union representing staff who could be laid off as part of a "transformation project". The proposed cuts, which could see up to 90 jobs eliminated, are the latest development in the studio's efforts to make their financial future look less like a road to ruin which might run its course either this year or very early in 2027.

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It's still very much possible to make good Skyrim mods "without any use of AI" in 2026, declares the maker of a new DLC-sized Black Marsh expansion

8 September 2026 at 10:25

The latest beefy expansion mod to hit Skyrim is an adventure to the Argonian homeland of Black Marsh, complete with hist trees and humid swamps. Though, its creator seems to be hoping the trip to the southern tip of the mysterious province will do more that just entertain, serving as a reminder that it's still possible for solo modders to make ambitious works happen for free without resorting to using generative AI.

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The ESRB wouldn't let Valve release the cinematic trailer for Left 4 Dead 2, so what did they do? They "leaked" it, obviously

5 September 2026 at 18:08

My only experience of Left 4 Dead 2 is a handful of sessions in my youth where a friend handed me a controller (me, a person whose shooter experience extended to Ratchet and Clank at the time), told me nothing, and let the chaos unfold. I did not do a good job. But it left a lasting impression! Though perhaps that impression would have changed had I seen its cinematic trailer as soon as Valve had wanted to release it. The problem was, the Entertainment Software Ratings Board weren't so hot on the game, including its marketing materials, so that left Valve with one option: leaking the trailer themselves.

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Rockstar unveil the "next evolution" of modded GTA 5 roleplaying, while staying totally mum on when PC pretenders might be able to migrate to their next game

2 September 2026 at 15:30

Yep. I know. GTA 6 is still on the list of storied crime games without a PC release date. GTA 5, though, is out on PC and has long been the place folks who love Rockstar's crime sandboxes so much they want to pretend they live in them go for a spot of GTA roleplaying. Rockstar appear to be sticking to Guh Tuh Ah Vuh for that sort of thing in the near future too, since they're currently trumpeting a new version of the modded roleplay servers run by Nopixel Studios.

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Double Fine are all in on making Brutal Legend 2, if you're willing to give them $100 million in their game jam Kickstarter, anyway

1 September 2026 at 16:31

Under Microsoft's ownership, it was probably a safe bet that Double Fine would never get to make a Brutal Legend 2, even in this IP-obsessed world we find ourselves in. However! Microsoft don't own Double Fine anymore, and so the once again indie developer can more or less do what they want. Which they're already doing, in fact, as they're currently hosting a game jam Kickstarter that includes a stretch goal that'll see them making Brutal Legend 2. If you give them $100 million.

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β€œWe’re going to take things slow": South of Midnight devs now own the rights to all their games again, after quitting Xbox, and are working on a new game

21 August 2026 at 10:25

We Happy Few and South of Midnight developers Compulsion Games have announced that they are fully broken up with Microsoft and Xbox, after completing a management buyout. They now once again own the rights to all their own original intellectual properties. Amongst other things, this means that you can buy South of Midnight – summarised by Brendy (RPS in peace) as "a beautiful folkloric tale" and a "plain and unambitious" action-adventure – while still taking part in the BDS boycott against Microsoft's Israeli military connections. When you buy the Steam version of South of Midnight, all your money (after Valve's revenue cut) will go to Compulsion.

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"Do questions like that create a self-fulfilling prophecy?”: Dishonored director Harvey Smith on the fear of asking if immersive sims are dead

20 August 2026 at 17:05

It appears that August is the month for having thoughts on the success of immersive sims! Earlier this month, one of the original designers behind Thief: The Dark Project shared his feelings on developing imsims at triple-A scale, coming to the conclusion it doesn't really work. Just yesterday, Arkane veteran and Dishonored director Harvey Smith revealed his new studio that's entirely dedicated to the genre. And now, Smith, alongside fellow leads at the new studio Ben Horne and Ricardo Bare, answers the evergreen question: are imsims dead?

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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work

11 August 2026 at 20:50

Broadly speaking, it's fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of at least a handful of people with a particular taste that many others don't, and I think that's a delightful thing to do. In video games, immersive sims might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith Evergreen, a designer on Thief: The Dark Project, perhaps avoiding the world of triple-A is the way to go for immersive sims.

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Two months after revealing Crossfire, That's No Moon have seemingly laid off 14 members of staff

8 August 2026 at 16:09

Two months ago, That's No Moon, a studio made up of former Naughty Dog and Infinity Ward devs, revealed Crossfire, a cinematic military shooter with a sci-fi flair. The team first formed around five years ago, but now it appears that there's layoffs before they've even managed to get their first game out the door.

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"Ideas like this usually just die": Inside generative AI’s effect on modding, and how host sites struggle to maintain transparency

7 August 2026 at 13:19

I’ve been scrolling through Nexus Mods near enough every weekday morning for three or four years now. On a good day, I might spot a couple of new mods potentially worth writing news about and a couple, usually Skyrim player homes, I might fancy checking out in my free time.

Historically, browsing for mods was largely just a matter of gauging which looked complex or unique enough to be worth investigating further, and making sure nothing about them appeared offensive or otherwise dodgy. Usually, new quests, new mechanics, or substantial overhauls which can turn a game on its head got the nod. Then, a few years ago, AI-generated voices started popping up in the former. Skyrim, being the most actively modded game, was ground zero.

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