What are we all playing this weekend?
It's well and truly not summer now. I'm writing this with the lights on because the screen's backlight is suddenly too bright for these eyes grown weak and lazy by the abundance of natural illumination.
It's well and truly not summer now. I'm writing this with the lights on because the screen's backlight is suddenly too bright for these eyes grown weak and lazy by the abundance of natural illumination.
I completed Roman Sands RE:Build late last night, and haven't had nearly enough time to digest it, but I'm keen to help get the word out and energise whatever algorithmic chicanery might contribute to this gorgeous, ugly thing making money. So! Roman Sands RE:Build is two exquisitely grim games locked in a collapsing binary orbit. You should play it, preferably before reading the rest of this review, which is only going to spoil and dilute its squalid magic.
Heart Machine, the US-based makers of Hyper Light Drifter, its multiplayer spinoff Hyper Light Breaker, and last yearβs Possessor(s), have laid off "nearly everyone" on staff after an unnamed publisher pulled funding for their next, unannounced game.
There is an issue in 4X games. In fact, it's so persistent, that Amplitude Studios' co-founder and CEO Romain de Waubert de Genlis describes it as an "inherent problem", one his team have been attempting to solve since the first Endless Legend released back in 2014.
"One of the X's, 'explore', disappears after a while," de Waubert de Genlis explains. You've discovered the map for one thing, so there is no more world to uncover. But 'explore' can also refer to something more abstract, your strategy becomes fixed. Because you can see the lands, and you can see the resources, and you can see the enemies you face, you must decide on a course of action and there will rarely be much reason to change it.
But spotting the problematic 'X' is far simpler than fixing it.
When it comes to RPGs, I am an irredeemable savescummer. I admit it. I'll slam F9 at the drop of a hat (perhaps the hat was dropped as a result of a failed dexterity roll. Unacceptable. Reload).
So when I recently found myself reloading a Divinity 2 save for the umpteenth time in a single session, I started to wonder - in a genre that's supposedly about storytelling first and foremost, why am I viewing botched persuasion checks as something to be studiously avoided? And why is it that I feel totally different about making a horrible mess of things in tabletop roleplaying games?
After all, some of my fondest memories of real-life roleplaying are moments of extravagant failure: sometimes of the bathetic stepping-on-a-rake-instead-of-slaying-the-necromancer variety, and sometimes of the much more grounded, human, and affecting type.
It all got me thinking: how do RPG developers think about player failure? Would they recognise the distinction between digital and tabletop that I'm describing? And can they convince a savescummer like me to renounce my ways?
Former Doom: The Dark Ages producer Andrew Willis has shared tuppence on the state of the blockbuster videogame trade, arguing that the biggest companies and most popular series are going through a familiar "cycle" whereby the moneyfolk finally displace the creatives, and start messing games up in the name of short-term returns. He reckons that the likes of Halo are well on their way to becoming "a dried husk of a product that everyone just now associates with like, slop".
Wo Long: Fallen Dynasty sequel Wo Long 2: Wings of Ember will release in March next year, devs Koei Tecmo have revealed as they've whipped out an alpha demo that you can give a go right away. Expect plenty of samurai sword slashing and rolling around the mythological or historical Chinese big man, plus some open battlefields to roam.
Skyblivion, that massive Oblivion remake mod which was originally set to release last year, finally seems to be on the verge of arrival. While they've still yet to put a full release date on it, the mod's creators have announced that they're looking for voluteers to join their comms team and contribute to a final push to get the word out about their creation.
Earlier this week, trademarks were spotted over at the European Union Intellectual Property Office for a videogame or videogame-related Something called 'Wonders of O'. The trademarks were registered by South Korean company Neowiz, who also happen to be the publishers of excellent puppet-powered soulslike Lies of P.
Given the shared title format, online sleuthyfolks have wasted no time identifying the project as the Lies of P sequel developers Round 8 teased back in 2024, alongside an untitled horror game.
No siree. We are not trying to fight those big bosses. It's arguably a bit of a weird thing for a publisher with Diablo and World of Warcraft in their arsenal to say, but that's the stance Blizzard are sticking to with their storefront Battle.net, even though it now boasts two big CD Projekt Red RPGs. Instead of an unknowably girthy hoard of games, the publishers say Battle.net's still designed to feel like a handpicked basket of things to play.
Not content with pulling in daily active user counts roughly equivalent to the population of Japan, game creation platform Roblox are planning to let developers release their games "as standalone apps across mobile, PC, and consoles, with Roblox powering the technology and services underneath." The news comes via this year's Roblox Developers Conference. They are calling the new initiative "Roblox Everywhere", two words that can surely only ever be uttered in the form of a Machiavellian giggle or a scream of purest terror.
Another sad one today, unfortunately. Back in July, Polyarc released Moss: The Forgotten Relic, a new version of the original two games combined together that ditched its VR headset origins. Now, unfortunately, it sounds like the studio is shutting down, as the developer's LinkedIn page shared a message this week noting it's ending "active development."
Up until now, Rockstar Games have kept mum about what plans they have for the future of Grand Theft Auto multiplayer once GTA 6 releases on consoles in November. Thanks to filings submitted by the studio as part of the final hearing in a legal battle over the firings of 34 developers last year, that silence appears to have been broken.
Just over a month on from a consortium led by the Saudi Arabian government's Public Investment Fund taking over EA, in a buyout worth $55 billion, said new owners are reportedly considering merging the publishers with their existing gaming firm Savvy Games Group. The result would be an ubermegacorp to serve as a vehicle for all of the Saudi wealth fund's future video game-related biz.
Today marks yet another day in reporting on layoffs that have occurred in the games industry over the past several years, with this occasion unfortunately being GNOG and Goodbye Volcano High developer KO_OP. The studio shared word that 13 staffers were being laid off less than two weeks after the launch of the studio's latest game, Young Suns, explaining the process by which this took place in a statement that provides an example of what should really be just the bare minimum in these situations.
Update: Ubisoft have confirmed the Steam announcement post about them starting to test a new Ubisoft Connect Services Steam tool is genuine, and they've now stuck it in Prince of Persia The Lost Crown's regular Steam news feed so everyone can have a read.
Original story follows:
Ubisoft are planning to start testing a new tool that'll allow Prince of Persia The Lost Crown Steam players to access features only usually available via the publishers' Connect launcher without actually having to have said launcher installed. That's according to a Steam announcement post which only appears to be visible to folks who already own a copy of The Lost Crown on Valve's storefront.
No Man's Sky is a decade old. Let that sink in. No, seriously, you'll need plenty of water to survive the trips that the massive space game's 10th anniversary update allows you to embark on. It's now possible to get up close and personal with the stars that serve as suns in each system. Or, if the risk of fiery death's not your cup of tea, you can establish a new home by taking over as director of a space station or building an orbital base that floats among the stars.