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"Most people" at Bethesda wanted to make Elder Scrolls 6 before Starfield, claims Skyrim co-lead, but Todd Howard dragged them aboard his rocketship

9 September 2026 at 10:30

What came first, the chicken or the egg? I know, it's a tough one. I'll put it another way. What came first, Todd Howard's lone desire to make a space RPG or what the devs working under him had initially anticipated they'd be working on once Fallout 4 shipped? Well, according to a fresh account given by long-time Bethesda developer and Skyrim co-lead designer Kurt Kuhlmann, those among the latter who'd mentally prepped to be making The Elder Scrolls 6 right away were rather whisked along on an interstellar journey Todd seemingly charted a course for without much of a heads up.

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Steam achievements for Persona 6, Fable, Stranger Than Heaven and a host of other upcoming PC games appear to have leaked

9 September 2026 at 10:00

Uh oh. Steam achievement lists for a smorgasbord of unreleased and unannounced PC games appear to have leaked via trophy tracking site Exophase. Atlus RPG Persona 6, RGG brawler Stranger Than Heaven, and Thief: The Dark Project Remastered have all seemingly had their trophies blabbed by the leak, with more imminent releases like Control Resonant, Silent Hill: Townfall, and Ace Combat 8: Wings of Theve also affected.

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β€œWe’re going to take things slow": South of Midnight devs now own the rights to all their games again, after quitting Xbox, and are working on a new game

21 August 2026 at 10:25

We Happy Few and South of Midnight developers Compulsion Games have announced that they are fully broken up with Microsoft and Xbox, after completing a management buyout. They now once again own the rights to all their own original intellectual properties. Amongst other things, this means that you can buy South of Midnight – summarised by Brendy (RPS in peace) as "a beautiful folkloric tale" and a "plain and unambitious" action-adventure – while still taking part in the BDS boycott against Microsoft's Israeli military connections. When you buy the Steam version of South of Midnight, all your money (after Valve's revenue cut) will go to Compulsion.

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"Without us, Bethesda games aren’t Bethesda games": Rallies against Microsoft layoffs at Elder Scrolls studio continue, with unionised devs' morale "on the upswing"

19 August 2026 at 11:30

Yesterday, August 18th, further union rallies against Microsoft's mass layoffs across Xbox studios were held across North America. As the One Bethesda Game Studio (OneBGS) union and the Communication Workers of America (CWA)-supported protests continue, one unionised Bethesda developer has said that while work-related morale for those who remain at the studio is low, there's optimism about their efforts to organise.

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Halo Studios seemingly cut staff after Halo: Campaign Evolved launch, including a 6-year veteran producer

6 August 2026 at 10:46

Update: Game Developer cite a source familiar as having told them that Halo Studios staff have "departed as a result of external contractor shifts" and that no full-time staff have been laid off.

Original story below:

Halo studios appear to have cut an unspecified number of staff following the release of Halo: Campaign Evolved last week. A number of contract workers at the studio have posted about their departures on LinkedIn within the past day or so. Halo Studios' parent company Microsoft, lest we forget, laid off around 1600 workers in early July, while parting ways with several of the studios that had been under their umbrella.

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"Believable and consistent up close": What the dinosaurs of The Lost Wild share with Microsoft’s cancelled Everwild, according to the designer who worked on both

5 August 2026 at 16:18

Former Rare design director Gary Napper has shared a little about what his forthcoming dinosaur survival project The Lost Wild shares with Rare's mysterious nature fable Everwild, which was cancelled by Microsoft during a round of Xbox cuts last summer. He's also said more about how The Lost Wild compares to the game Napper is best known for, Creative Assembly and Sega's Alien: Isolation. According to Napper, Isolation was in some ways an "easier design challenge" than both Everwild and The Lost Wild, because there was less need to make the Alien feel like it had an agenda besides trying to murder the player.

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Halo on helium has arrived less than a week after modders got their hands on Campaign Evolved, though AI might've been used to chipmunk Chief and Cortana

30 July 2026 at 12:13

Update: Exactly two minutes after publishing, I noticed that Halo - Chipmunk Edition's creator has AI-generated music videos on their YouTube channel. Laugh rescinded pending further evidence. Beware that searching for Halo: Campaign Evolved mods is very much a game of avoid/try to spot the AI use at the moment for those averse to the tech.

Original story follows:

Halo: Campaign Evolved's now it's out in full, so naturally the mods are flowing. In taking a look through the early ones, which include the usual sorts of performance a graphical tweaks which crop up for every new release, I've stumbled across a few works I'd class as pulling off interesting or noteworthy stuff thus far. There's a mod which purports to activate split-screen co-op the devs have left sitting behind the scenes and another which swaps Cortana's lines for ones from the original Combat Evolved. Both of those have been made using AI - Claude in one case, OpenAI Codex in the other.

So, I tried digging a bit deeper into the early combat mods which don't have any AI shoutouts in their descriptions. That's led me to Halo - Chipmunk Edition.

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