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Accidentally thrusting Morrowind to death just got more difficult, thanks to engine reimplemention OpenMW's chunky new update

22 June 2026 at 11:30

We've all done it. One moment, you're playing The Elder Scrolls 3. Then, boom, you pass the thrust and everything implodes. Thankfully, the latest update to OpenMW - the open source engine reimplementation that's one of the the best ways to play Morrowind on modern hardware - includes measures to stop this thrusting from accidentally breaking the game.

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"The world is built": Skyblivion devs call for extra quest-making hands to help overcome the massive mod's "final roadblocks" to release

17 June 2026 at 14:21

A couple of months on from pushing to make some vital veteran additions to their team in order to get their massive Oblivion remake mod over the line, Skyblivion's developers are once again appealing for volunteers to aid in overcoming some "final roadblocks" standing the way of its release. Meanwhile, it sounds like the chances of another statistical breakdown from the modders running down exactly what's left to be done are low, with Skyblivion's implementation lead asserting that the mod's so close to the finish line such data's no longer "a super relevant way of displaying our remaining work".

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Pumping out new Fallout and Elder Scrolls games faster is reportedly the plan at Xbox, as the spectre of potential corporate rejigging looms

15 June 2026 at 09:43

As reports suggesting major changes are brewing at Xbox, likely involving mass layoffs, continue to swirl, the console maker's current boss' plans for the future apparently involve pushing out new Fallout and Elder Scrolls games in speedier fashion. Asha Sharma's desire to whip out new entries in flagship series reportedly comes as Microsoft are considering spinning out or restructuring Xbox as a subsidiary.

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"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap

26 May 2026 at 10:07

Dishonored co-directors Raphael Colantonio and Harvey Smith seem like good mates. In a newly published YouTube let's play of their creation, they sit side by side, both dressed in black t-shirts like a married couple who've gone to great pains to coordinate their threads. Would that still be the case if their efforts to make Thief 4 and a Blade Runner game respectively hadn't ended up being mashed together to form 2012's sneaky holiday to Dunwall? Perhaps not, given Smith said it felt as though the pair needed couples therapy by the time they wrapped up a game which wasn't based on a single established work one director would have loved more than the other.

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