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Today β€” 18 September 2026Main stream

Three different 4X strategy games, three different solutions to "that inherent problem" of disappearing exploration

17 September 2026 at 14:26

There is an issue in 4X games. In fact, it's so persistent, that Amplitude Studios' co-founder and CEO Romain de Waubert de Genlis describes it as an "inherent problem", one his team have been attempting to solve since the first Endless Legend released back in 2014.

"One of the X's, 'explore', disappears after a while," de Waubert de Genlis explains. You've discovered the map for one thing, so there is no more world to uncover. But 'explore' can also refer to something more abstract, your strategy becomes fixed. Because you can see the lands, and you can see the resources, and you can see the enemies you face, you must decide on a course of action and there will rarely be much reason to change it.

But spotting the problematic 'X' is far simpler than fixing it.

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"If the player trusts you enough, they are not going to savescum": Why the makers of some of the best RPGs on PC want you to get used to failing

17 September 2026 at 13:00

When it comes to RPGs, I am an irredeemable savescummer. I admit it. I'll slam F9 at the drop of a hat (perhaps the hat was dropped as a result of a failed dexterity roll. Unacceptable. Reload).

So when I recently found myself reloading a Divinity 2 save for the umpteenth time in a single session, I started to wonder - in a genre that's supposedly about storytelling first and foremost, why am I viewing botched persuasion checks as something to be studiously avoided? And why is it that I feel totally different about making a horrible mess of things in tabletop roleplaying games?

After all, some of my fondest memories of real-life roleplaying are moments of extravagant failure: sometimes of the bathetic stepping-on-a-rake-instead-of-slaying-the-necromancer variety, and sometimes of the much more grounded, human, and affecting type.

It all got me thinking: how do RPG developers think about player failure? Would they recognise the distinction between digital and tabletop that I'm describing? And can they convince a savescummer like me to renounce my ways?

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Yesterday β€” 17 September 2026Main stream

"A dried husk of a product": former Doom producer berates Microsoft for making Halo a "mid-tier" game and mourns the "financialisation" of AAA

16 September 2026 at 13:30

Former Doom: The Dark Ages producer Andrew Willis has shared tuppence on the state of the blockbuster videogame trade, arguing that the biggest companies and most popular series are going through a familiar "cycle" whereby the moneyfolk finally displace the creatives, and start messing games up in the name of short-term returns. He reckons that the likes of Halo are well on their way to becoming "a dried husk of a product that everyone just now associates with like, slop".

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Before yesterdayMain stream

The King Is Watching devs are making The Crab is Walking, this journalist is writing

14 September 2026 at 20:00

The King Is Watching developers Hypnohead have announced The Crab Is Walking, a roguelite city-builder in which you alternate between arranging tetromino-shaped city districts on the back of a colossal crustacean, and sending out armies of Mad Maxalots to slaughter wasteland insects. Unlike in The King Is Watching, you do not have to actively train your gaze on your crab metropolis to stop it slacking off.

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Blizzard say Battle.net isn't looking to fight Steam and Epic for supermassive storefront supremacy, despite recently nabbing The Witcher 3 and Cyberpunk 2077

14 September 2026 at 15:59

No siree. We are not trying to fight those big bosses. It's arguably a bit of a weird thing for a publisher with Diablo and World of Warcraft in their arsenal to say, but that's the stance Blizzard are sticking to with their storefront Battle.net, even though it now boasts two big CD Projekt Red RPGs. Instead of an unknowably girthy hoard of games, the publishers say Battle.net's still designed to feel like a handpicked basket of things to play.

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EA's Saudi Arabian owners are reportedly considering forming an ubermegacorp by merging them with Savvy Games

11 September 2026 at 09:46

Just over a month on from a consortium led by the Saudi Arabian government's Public Investment Fund taking over EA, in a buyout worth $55 billion, said new owners are reportedly considering merging the publishers with their existing gaming firm Savvy Games Group. The result would be an ubermegacorp to serve as a vehicle for all of the Saudi wealth fund's future video game-related biz.

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Ubisoft games on Steam may soon no longer require the pesky Connect launcher, thanks to a new tool the publishers are testing

10 September 2026 at 16:17

Update: Ubisoft have confirmed the Steam announcement post about them starting to test a new Ubisoft Connect Services Steam tool is genuine, and they've now stuck it in Prince of Persia The Lost Crown's regular Steam news feed so everyone can have a read.

Original story follows:

Ubisoft are planning to start testing a new tool that'll allow Prince of Persia The Lost Crown Steam players to access features only usually available via the publishers' Connect launcher without actually having to have said launcher installed. That's according to a Steam announcement post which only appears to be visible to folks who already own a copy of The Lost Crown on Valve's storefront.

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Castlevania: Belmont’s Curse proves Dead Cells' developers were the right fit for a revival in this blessing for the Belmonts

10 September 2026 at 13:00

"You're not the last Belmont anymore", Trevor reminds his daughter Rose, as they gently sail into a Paris ablaze and ripped apart by monsters. Rose knows it well, as do indie developers Evil Empire. Following their success with roguelike Dead Cells (and its own Castlevania DLC), Konami gave them the keys to Dracula's kingdom, trusting the French team to bring the series back to life after a ten year slumber. It's a heavy holy cross to bear, but Castlevania: Belmont's Curse holds it up confidently.

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No Man's Sky's 10th anniversary update will let you rule space stations, built floating orbital bases and go on holiday to the sun

9 September 2026 at 16:30

No Man's Sky is a decade old. Let that sink in. No, seriously, you'll need plenty of water to survive the trips that the massive space game's 10th anniversary update allows you to embark on. It's now possible to get up close and personal with the stars that serve as suns in each system. Or, if the risk of fiery death's not your cup of tea, you can establish a new home by taking over as director of a space station or building an orbital base that floats among the stars.

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Cult classic shoot-em-up Touhou Koumakyou: The Embodiment of Scarlet Devil has a remake out now

9 September 2026 at 15:55

Touhou Project is SchrΓΆdinger’s shoot-em-up series: simultaneously a decades-running, 20-game strong (not counting spinoffs) multimedia juggernaut spawning one of the most active fan communities of the post-Trekkie age, and also some weeb curiosity that no-one I’ve ever spoken to has ever heard of. Either way, it’s been around for yonks, and has just seen the launch of its first official remake, of foundational 2002 entry Touhou Koumakyou: The Embodiment of Scarlet Devil.

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It's still very much possible to make good Skyrim mods "without any use of AI" in 2026, declares the maker of a new DLC-sized Black Marsh expansion

8 September 2026 at 10:25

The latest beefy expansion mod to hit Skyrim is an adventure to the Argonian homeland of Black Marsh, complete with hist trees and humid swamps. Though, its creator seems to be hoping the trip to the southern tip of the mysterious province will do more that just entertain, serving as a reminder that it's still possible for solo modders to make ambitious works happen for free without resorting to using generative AI.

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"You'll be able to engage in these high stakes arms races": Civilization 7's Arc of Tomorrow update aims to be a proper Cold War simulator

7 September 2026 at 09:38

Civilization 7 is getting a new free update that takes the 4X strategy game into the atomic age, while trying to make nuclear era conflict a little more elaborate than just being first to research the requisite city-killing technology. Add in some new city state proxy war functionality, and you seemingly have everything you need to go full Henry Kissinger.

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