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Yesterday β€” 19 September 2026Main stream

Baldur's Gate 3 Act Two Expansion mod, out now in beta, adds a whole new region to explore after dealing with the Shadow Curse

18 September 2026 at 09:29

An ambitious Baldur's Gate 3 custom campaign mod which adds a whole new region to explore between the RPG's second and third acts is finally out in beta. This extra adventure midway through BG3's main quest is the result of nearly two years of work from modder SquallyDaBeanz, who's put together a trip to The Chionthar Wilds full of new missions and dungeons.

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"Publishers are afraid of certain parts of the world": Saber Interactive's message to North American studios is to get their head out of their own geography

18 September 2026 at 08:15

Layoffs have been a constant drumbeat in gaming industry news since 2022. Even if the cadence of layoffs seems to have slowed in 2026, the severity of those cuts has not lessened. In July, Microsoft made 1600 staff redundant as part of its great reset, and promised investors they would let 1600 more staff go in the next 12 months.

Cuts like those and the ongoing economic pressures plaguing the industry – rising debt rates, a cost of living crisis, and a memory shortage that is making every aspect of making and playing video games pricier – should have the head of any large studio examining their plans for the future. Especially when games are taking longer to make, costing more to make, and up against a much greater volume of competition than even two years ago.

With all that in mind, when I wasn't talking to Saber Interactive's chief creative officer Tim Willits about generative AI, I wanted to know what he would do if he ran one of those 200-people big-budget game studios. Because say what you like about Saber (and there's a lot of things people like to say about Saber), but the developer is doing well at a time when a lot of other studios and publishers are struggling.

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Before yesterdayMain stream

Twitch CEO expects GTA 6 online multiplayer will launch next year, which if accurate would leave only the PC port's arrival point up in the air

17 September 2026 at 15:02

Despite Rockstar Games' silence on the matter, the cat rather seems to be out of the bag about GTA 6 getting its own online component that'll doubtless serve as GTA Online has for GTA 5. Court docs the studio themselves filed as part of the ongoing final hearing in a legal battle over the firings of 34 developers last year are partly to thank, but now so is the boss of streaming platform Twitch just blurting out when he expects GTA 6 to get a big multiplayer bump.

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Three different 4X strategy games, three different solutions to "that inherent problem" of disappearing exploration

17 September 2026 at 14:26

There is an issue in 4X games. In fact, it's so persistent, that Amplitude Studios' co-founder and CEO Romain de Waubert de Genlis describes it as an "inherent problem", one his team have been attempting to solve since the first Endless Legend released back in 2014.

"One of the X's, 'explore', disappears after a while," de Waubert de Genlis explains. You've discovered the map for one thing, so there is no more world to uncover. But 'explore' can also refer to something more abstract, your strategy becomes fixed. Because you can see the lands, and you can see the resources, and you can see the enemies you face, you must decide on a course of action and there will rarely be much reason to change it.

But spotting the problematic 'X' is far simpler than fixing it.

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Guild Wars 3 dev wants you to be able to take a break for months at a time and know you're "not going to be left behind"

17 September 2026 at 10:00

Colin Johanson doesn't think the MMO is dying. He would say that: he's the studio head of Arenanet, the team behind the Guild Wars series. He's also talking to me directly after showing off combat and movement in the team's next MMO, Guild Wars 3. That said, what is more unexpected is that he says the genre is "as big as it's ever been."

You just need to expand your definition of an MMO.

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"15 years ago, people understood it was an unfinished game": As Endless Legend 2 hits 1.0, Amplitude reflect on how early access has changed

16 September 2026 at 16:57

Amplitude have always used early access for their games, even before Steam Early Access was a thing. Ahead of Endless Space's release in July 2012, players who preordered the game got immediate access to an alpha build that was steadily patched and updated on the lead up to launch.

To this day, the studio still uses its Games2Gether program, where they discuss design issues with players and poll them for thoughts on how to proceed. Right now, there are a small group of players giving feedback on the recently announced Humankind 2.

However, as Amplitude prepare to launch Endless Legend 2 after a year in early access, co-founder and CEO Romain de Waubert de Genlis readily admits "The whole thing has changed over time."

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"They often don’t make it in the door": Wardogs studio Bulkhead check for "anti-crunch messaging" on prospective hires' social media, CEO says

16 September 2026 at 12:07

Bulkhead CEO Joe Brammer has revealed that the studio behind recent FPS hit Wardogs check the social media accounts of prospective hires for public criticism of crunch practices, and deliberately prefer to avoid bringing such folks on board. In the exec's view, devs working extra or long hours to get a game or update out of the door - otherwise known as crunch - "is going to happen at some point", even if the studio "always try and avoid it".

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Wo Long 2: Wings of Ember has a demo out, as Koei Tecmo carve an early 2027 release date into some hulking demons from Chinese mythology

16 September 2026 at 09:35

Wo Long: Fallen Dynasty sequel Wo Long 2: Wings of Ember will release in March next year, devs Koei Tecmo have revealed as they've whipped out an alpha demo that you can give a go right away. Expect plenty of samurai sword slashing and rolling around the mythological or historical Chinese big man, plus some open battlefields to roam.

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Total War: Shogun 2's Complete Edition adds 50 minor factions in return for breaking your mods, but fear not, players who stick to the old version will get legacy DLC for free

16 September 2026 at 09:08

If you recently glanced at Total War: Shogun 2 and thought "gosh, lovely hip-and-gable roofs on that miniature of the temples in Kyoto, but this could really do with oh, let's say 50 additional groups of quarrelsome swordsmen", then congratulations, Creative Assembly are adding "50+" minor factions in Total War: Shogun 2 Complete Edition, an all-in-one remaster hamper due to launch on 13th October via Steam, Epic Games Store, Microsoft Store and GOG.

This fancified and expanderised, 64-bit edition of the 2011 strategy game will include both the Rise and the Fall of the Samurai DLC expansions, together with updated lighting, shadows and textures. Also: "modernised controls", which makes me frown a little in the absence of details, together with 1440p and 4K UI scaling, and Japanese and Chinese voice acting and localisation.

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Marathon's next major update runs a few months further away, permanent PvE in hand, as Bungie ditch their "strict seasonal schedule"

15 September 2026 at 15:25

Bungie have announced that the Marathon update originally slated to arrive on September 22nd will not be doing so. Instead, it'll rock up in December as part of a major update dubbed Symbiosis, which'll introduce a new permanent PvE mode. Bungie are pegging it as "the first major step in Marathon’s next chapter" and have decided to ditch their established seasonal cadence for additions as part of this raft of changed plans.

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"We track every server you enter": the Wardogs devs are "coming down hard" on XP farms and cash exploits, even as they encourage people to grind

14 September 2026 at 19:00

The creators of military shooter Wardogs have announced that they will crack down heavily on players who use exploits and bugs to speedily farm in-game currency and XP, or who spend β€œmore than a few minutes” in servers created for this purpose.

Given that Wardogs advertises itself as a shooter about getting rich – a game in which "cash is king", with individualised payouts for a bunch of different in-game actions - I do feel like Bulkhead are sending mixed messages, even by the standards of incoherent wargames. Trying to define 'fairly earned' in a game that encourages you to be a frenzied, gun-toting plutomaniac is surely plunging headfirst into farce. Mind you, I respect the desire to Maintain The Fun for players who aren't quite as dollar-driven, and avoid having a community browser slammed with servers called "[EU/DOGF$RM]" or similar.

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Roblox plan to grow their absurd gaming empire even further by letting devs release games as "standalone apps", potentially via Steam, Epic, and GOG

14 September 2026 at 11:36

Not content with pulling in daily active user counts roughly equivalent to the population of Japan, game creation platform Roblox are planning to let developers release their games "as standalone apps across mobile, PC, and consoles, with Roblox powering the technology and services underneath." The news comes via this year's Roblox Developers Conference. They are calling the new initiative "Roblox Everywhere", two words that can surely only ever be uttered in the form of a Machiavellian giggle or a scream of purest terror.

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Rockstar had a mole in the union worker Discord server "for over two and a half years", GTA 6 company reveals during legal battle

11 September 2026 at 15:31

Back in October 2025, GTA 6 developers Rockstar fired a group of 34, mostly UK-based employees on a charge of "gross misconduct", alleging that they had risked the leaking of confidential information while posting on a Discord server set up by union organisers. The ousted UK workers and their representatives have since taken Rockstar to court, accusing the company of getting rid of them to stop their union gaining enough members to win official recognition under UK law.

This week, both parties filed opening submissions at an employment tribunal in Glasgow, which Rockstar parent company Take-Two Interactive have emailed to RPS and Game Developer, among others. Taken together, the filings amount to over 100 pages of claims and counterclaims, with thousands of pages of evidence to be discussed in the coming weeks. Amongst other things, the docs give us more sense of events leading up to the dismissals, including the revelation that Rockstar had a mole or "whistleblower" passing them information on the people using the Discord server.

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