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Today β€” 27 June 2026Main stream

What are we all playing this weekend?

27 June 2026 at 07:00

I would like to say this missive is brought to you from a dark, ventilated room where I lay upon a bed of ice packs. However, if all goes according to masochistic plan, I will already have been cycling for a few hours when this goes live. I need to get out of the house and onto the road before the sun's too high in the sky and the tarmac becomes an oven baking me from below.

The payoff at the other end? The first BBQ of the summer and, I sincerely hope, a tall glass of chilled water.

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Before yesterdayMain stream

Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off

23 May 2026 at 16:14

All roads lead to, and sometimes return to, XCOM. In this case, it's more of a return, as a sequel to Warhammer 40,000: Chaos Gate - Daemonhunters was announced this week, replacing its demonic subtitle with an equally gloriously edgy "Deathwatch." This one's apparently a direct sequel to Daemonhunters, now putting you in charge of the Imperium's "most elite alien-hunters," once again taking the form of a turn-based tactical RPG.

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"If they turn off, they might not be able to turn them on again": The charming reason behind Dawn of War 4's excitable, dancing mech

22 May 2026 at 09:05

If you watch the Dawn of War 4 trailer showing off the Adeptus Mechanicus faction, you might have spotted a mech that's practically dancing on the spot. The excitable little thing looks to be itching to get into the fight. It turns out, it's not channeling the spirit of a warmongering puppy, it's got to keep moving for very serious lore reasons.

"They can never stop," Dawn of War 4's creative director Jan Theysen tells me. "They're always moving and always walking because the Adeptus Mechanicus fear that if they turn off, they might not be able to turn them on again. So they just keep them moving all the time."

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