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Xbox imposes harsh new time limits for Game Pass game streaming

3 September 2026 at 21:10

In 2020, Microsoft announced that Game Pass Ultimate subscriptions would include unlimited access to its new Xbox Cloud Gaming service (then still known as Project xCloud). Now, that kind of streaming buffet service is coming to an end, as Microsoft announcedΒ strict new limits on how much streaming is included in its various Game Pass subscriptions.

Starting in November, Game Pass subscriptions will include the following monthly limits on game streaming time:

  • Game Pass Ultimate ($23/month): 15 hours
  • Game Pass Premium ($15/month): 10 hours
  • Game Pass Essential ($10/month): 5 hours

Subscribers who use up their monthly streaming allotment will be able to buy additional time, Microsoft said, without sharing specific pricing or availability for that streaming time. Access to downloadable versions of games included in a Game Pass subscription remains unaffected.

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Β© Microsoft

Xbox’s new disc-to-digital program gives physical games a digital future

26 August 2026 at 16:59

For decades, console owners have faced a choice between the convenience of digital downloads and the permanence of physical game discs. Soon, Xbox owners will be able to get the best of both worlds for thousands of supported titles as part of a newly announced disc-to-digital program.

The programβ€”announced today ahead of testing for Xbox Insiders starting August 31β€”will let players claim a "digital entitlement" for "most Xbox One and Xbox Series X disc-based games" simply by inserting the disc into a console and launching it. That game will then be playable completely digitally, without the need to ever insert the disc, as long as you (or a member of your family account) is logged in. The digital entitlement will also allow access to features like Xbox Play Anywhere (for play on PC) and Xbox Cloud Gaming, for supported titles.

Microsoft says that your physical disc will "continue to work exactly as it always has" after the digital entitlement is claimed. But before you get any ideas, the fine print on the announcement mentions that there is only "one revokable license per game disc," so if you resell that disc or loan it to a friend, that digital entitlement could be transferred to a new account when someone else puts it into their console.

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Massive Morrowind mod Tamriel Rebuilt's Poison Song expansion is out now, complete with new quests to join Great House Indoril and the Ordinators

24 August 2026 at 09:25

Tamriel Rebuilt, the Morrowind modding project gradually adding the province's mainland to The Elder Scrolls 3's Vvardenfell-centric map, has gotten a fresh expansion over the weekend. Dubbed Poison Song, it's the long-teased update which lets you join House Indoril, the great Dunmer house the Neravarine's namesake Indoril Nevevar belonged to belonged. It'll also let you join the Temple Ordinators, Morrowind's golden-masked lawkeepers, and explore a new region full of "lush gardens and bountiful fields".

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Subnautica 2's Buddy System update brings in the promised proximity chat, easier trading, and emotes so you can sarcastically applaud your friends

18 August 2026 at 17:15

Another month, another Subnautica 2 update! Last month's focus was on changing creature behaviours to make it a bit less frustrating for those of you that just wanted to go on a killing spree. This month puts the focus on your friends, with the 1.2 update being titled "Buddy System," adding in some neat new features that'll mean you'll have a smoother time playing with your pals.

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New official 30th anniversary Quake mission pack adds new maps and mechanics

7 August 2026 at 18:00

This year is the 30th anniversary of the launch of the original Quake by id Software, if you could believe it. To commemorate that, publisher Bethesda has released a new campaign chapter for the game, titled "Dawn of the Machine."

This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on Quake maps in their spare time.

The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of TrenchBroom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days.

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Krafton have big plans for Subnautica, after the second game's once-divisive co-op "confirmed the potential to expand beyond the existing fan base"

29 July 2026 at 13:18

Subnautica 2 publishers Krafton may have had to pay Unknown Worlds a massive earn-out, after losing a farcical courtroom battle with ousted studio execs, but they're tickled pink by the ocean survival game's sales. According to Krafton's latest quarter-year financials, Subnautica 2 has sold over five million units since the early access launch.

They're now trumpeting its potential to become "our second franchise IP" after PUBG, in the words of head of investor relations Sophie Lee, which indicates that they're not only thinking about a possible Subnautica 3, but eyeing up Subnautica crossovers of all kinds. Think of the merchandising! Alterra lunchboxes! Reaper-branded cans of sardines! Nibbler Mango bodypillows! Maybe some kind of dastardly LLM-piloted luxury submarine!

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Microsoft brings original Xbox backward compatibility to Windows PCs

22 July 2026 at 20:36

For years, Microsoft has leaned heavily into extensive backward compatibility across multiple generations of Xbox hardware as a major selling point for its consoles. Today, that effort expands past the console ecosystem, making select original Xbox titles officially playable (and purchasable) on Windows PCs for the first time.

The appropriately and bluntly named "Xbox Backward Compatibility on PC" program kicks off today with compatibility for BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, and Fuzion Frenzy. PC players can download each title for $10, but those with Xbox Game Pass subscriptions or existing digital licenses for these games on console will have instant access without an additional purchase (no such luck if you simply stick an original Xbox disc in your PC drive, alas).

Playing these older Xbox titles on PC enables some bonus graphical features like Vsync support, anisotropic filtering, enhanced anti-aliasing, and up to 4x resolution scaling of the original SD signal (to 2560x1920). Games are limited to their original frame rates and aspect ratios, though, which means a 30 fps 4:3 image in most cases. Microsoft says this first batch of games should be playable with 11-year-old GTX 950 graphics hardware, but recommends a 2017-era GTX 1070 Ti with 8GB of VRAM for best performance.

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Hundreds rally at Bethesda HQ to protest Xbox layoffs, and Ars was there

15 July 2026 at 22:36

ROCKVILLE, Marylandβ€”Hundreds of Bethesda Game Studios and Zenimax Online Studios employees and their supporters braved nearly 100Β° F temperatures to protest sweeping layoffs across Xbox during a lunchtime rally in front of parent company Zenimax's headquarters today. The rally was one of fiveΒ today organized by Zenimax Workers United and its parent union, the Communication Workers of America, at offices across Texas, California, and Montreal.

Attendees held up signs with messages like "Layoffs... layoffs never change" and "Our players deserve better" as union organizers and employees rallied the crowd with speeches and songs. The overwhelming message was one of solidarity and a willingness to push back against job cuts they say have decimated their development and quality assurance teams.

"It's about us building our movement and making sure that we get seen and we're visible," Bethesda technical producer and union volunteer organizer Nathan Hahn told Ars. "Because we want to make sure that we're not okay with these layoffs and that Xbox knows."

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The incredible shrinking Xbox: Five studios, 3,200 employees let go

6 July 2026 at 16:01

Last month, Xbox executives laid out some "hard truths" about Microsoft's struggling gaming division that they said would require a difficult "Xbox reset." This morning, Microsoft revealed the brutal shape of that "reset," announcing plans for 3,200 layoffs and the divestment of five smaller studios that the company has spent years acquiring and shepherding.

Half of those 3,200 layoffs are effective today, new Xbox CEO Asha Sharma wrote, while the other half will come by the end of Microsoft's 2027 fiscal year (which runs through June 30, 2027). CNBC cites "a person familiar with the matter" in reporting that these cuts amount to roughly 20 percent of the Xbox division.

When combined with 1,600 newly announced layoffs across the rest of Microsoft, the company as a whole is letting go of just over 2 percent of its workforce. But The Seattle Times reports that Microsoft's total headcount has remained relatively stable thanks to other hiring.

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Β© Aurich Lawson

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