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Before yesterdayMain stream

Why Tech Companies Hid the β€œLog Out” Button (And How to Win It Back)

1 September 2026 at 12:33
Ever noticed that signing in takes one tap, but logging feels like solving a puzzle?That's not bad design. It's a business strategy. The modern internet has quietly turned "leave" into the hardest button to findβ€”and most people never realized it was happening.

The Infinite Scroll Was a Design Crime. Now Meta is Paying for It.

25 August 2026 at 11:30
The infinite scroll was never a UX featureβ€”it was a slot machine disguised as code. Now, as Meta faces a historic trial over algorithmic addiction, web designers must finally confront the ugly truth: we sacrificed basic usability and human willpower just to keep users trapped in a bottomless pit.

Stop Designing for Delighted Users (and Start Designing for Cognitive Strain)

26 March 2026 at 11:04
"Delight" is the ultimate trap: by making the web frictionless, we’ve made it forgettable. In 2026, the most successful brands are abandoning "seamless" UX in favor of "Meaningful Friction"β€”intentional hurdles that wake up the user’s brain and turn passive clicks into lasting loyalty.

Product Thinking for UI Designers: Decisions Beyond the Pixels

2 March 2026 at 11:57
Product thinking shifts your focus from "how it looks" to "why it matters," ensuring every design choice solves a real human problem and hits a business goal. It’s the secret to moving beyond pixel-pushing and becoming a strategic partner who builds products that actually work.
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