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Yesterday β€” 17 September 2026Main stream

"A dried husk of a product": former Doom producer berates Microsoft for making Halo a "mid-tier" game and mourns the "financialisation" of AAA

16 September 2026 at 13:30

Former Doom: The Dark Ages producer Andrew Willis has shared tuppence on the state of the blockbuster videogame trade, arguing that the biggest companies and most popular series are going through a familiar "cycle" whereby the moneyfolk finally displace the creatives, and start messing games up in the name of short-term returns. He reckons that the likes of Halo are well on their way to becoming "a dried husk of a product that everyone just now associates with like, slop".

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Before yesterdayMain stream

Quake gets a free new chapter promising "ferocious combat, labyrinthine level design, and nightmarish realms" to celebrate its 30th birthday

7 August 2026 at 09:21

Yep, it really was that long ago. Classic FPS Quake turned 30 years old as of late June and to mark the occasion its 2021 enhanced version has gotten a free expansion dubbed Dawn of the Machine. Developed by both Id Software and MachineGames, it's all about hunting down a Nightmare Machine across new levels stocked with fresh enemies and weapons.

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New official 30th anniversary Quake mission pack adds new maps and mechanics

7 August 2026 at 18:00

This year is the 30th anniversary of the launch of the original Quake by id Software, if you could believe it. To commemorate that, publisher Bethesda has released a new campaign chapter for the game, titled "Dawn of the Machine."

This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on Quake maps in their spare time.

The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of TrenchBroom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days.

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Β© Bethesda

Hundreds rally at Bethesda HQ to protest Xbox layoffs, and Ars was there

15 July 2026 at 22:36

ROCKVILLE, Marylandβ€”Hundreds of Bethesda Game Studios and Zenimax Online Studios employees and their supporters braved nearly 100Β° F temperatures to protest sweeping layoffs across Xbox during a lunchtime rally in front of parent company Zenimax's headquarters today. The rally was one of fiveΒ today organized by Zenimax Workers United and its parent union, the Communication Workers of America, at offices across Texas, California, and Montreal.

Attendees held up signs with messages like "Layoffs... layoffs never change" and "Our players deserve better" as union organizers and employees rallied the crowd with speeches and songs. The overwhelming message was one of solidarity and a willingness to push back against job cuts they say have decimated their development and quality assurance teams.

"It's about us building our movement and making sure that we get seen and we're visible," Bethesda technical producer and union volunteer organizer Nathan Hahn told Ars. "Because we want to make sure that we're not okay with these layoffs and that Xbox knows."

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Bethesda, id Software reportedly hit hard by Microsoft layoffs

7 July 2026 at 19:52

In announcing plans for 3,200 layoffs across the Xbox division yesterday, CEO Asha Sharma focused on discussing cuts to the Xbox platform team and redundant layers of middle management. Now, though, word is filtering out about significant staffing cuts at remaining Microsoft-owned game developers including id Software and Bethesda.

Apogee and 3D Realms founder Scott Millerβ€”who helped publish some of id's earliest gamesβ€”wrote on social media yesterday of "insider reports" that a majority of id had been laid off, "including most (if not all) coders." And last night, veteran programmer Michael Maynardβ€”whose credits at id Software date back to 2011's Rageβ€”wrote on LinkedIn that he was among the "roughly 50%" of the id team that was let go Monday.

Game Developer cites "multiple anonymous sources" in confirming those reports, saying the redundancies amount to about 90 employees at the Doom studio. The first DLC pack for last year's Doom: The Dark Ages launched earlier today.

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Β© id Software

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