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Skyblivion's release is "getting closer" as the massive Skyrim mod's makers start recruiting for a big final marketing push

Skyblivion, that massive Oblivion remake mod which was originally set to release last year, finally seems to be on the verge of arrival. While they've still yet to put a full release date on it, the mod's creators have announced that they're looking for voluteers to join their comms team and contribute to a final push to get the word out about their creation.

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GTA 6 online mode appears to receive Rockstar's first public acknowledgment, via mention of in-development "32 player format" in legal docs

Up until now, Rockstar Games have kept mum about what plans they have for the future of Grand Theft Auto multiplayer once GTA 6 releases on consoles in November. Thanks to filings submitted by the studio as part of the final hearing in a legal battle over the firings of 34 developers last year, that silence appears to have been broken.

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Skyrim’s official IKEA crossover mod might be the most deftly-assembled Elder Scrolls gag ever, if not an ad blueprint other corps should follow

I didn’t think, when I saw the other day that Swedish furniture sellers IKEA had commissioned a group of modders to stick an advert for their wares in Skyrim as an official Bethesda-approved Creation, that I’d now be sitting here noting that I dug said creation’s dungeon designs.

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Trump regime's Tetris ripoff yanked from White House website after Tetris Company declare they "take copyright infringement very seriously"

Goodbye, Build the Wall. The Tetris-style game that the US government had stuck on the White House website as a way of promoting the Trump administration's commitment to brutalising and persecuting immigrants in the name of securing borders. After the Tetris Company hinted that they might be eyeing legal action, Build the Wall is gone, replaced by a far more palatable 404 error message.

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"Material uncertainty" hangs over the future of Life is Strange developers Don't Nod beyond January 2027, as negotiations over potential layoffs begin

Life is Strange developers Don't Nod have acknowledged that there's "material uncertainty regarding the company's ability to continue as a going concern beyond January 31st, 2027", as they kick off negotiations with the union representing staff who could be laid off as part of a "transformation project". The proposed cuts, which could see up to 90 jobs eliminated, are the latest development in the studio's efforts to make their financial future look less like a road to ruin which might run its course either this year or very early in 2027.

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It's still very much possible to make good Skyrim mods "without any use of AI" in 2026, declares the maker of a new DLC-sized Black Marsh expansion

The latest beefy expansion mod to hit Skyrim is an adventure to the Argonian homeland of Black Marsh, complete with hist trees and humid swamps. Though, its creator seems to be hoping the trip to the southern tip of the mysterious province will do more that just entertain, serving as a reminder that it's still possible for solo modders to make ambitious works happen for free without resorting to using generative AI.

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"We believe in the power of connection": Donald Trump Tetris parody game rouses the mildly worded wrath of the Tetris Company

Update: Annnnnnnnnnnnnndddd it's gone.

Original story below:

Those terrible firebrands at the Tetris Company have publicly rebuked the US government for publishing a Tetris parody game that promotes the Trump administration's brutalising rhetoric about securing the border with Mexico. They've even hinted that they're prepared to sue over it.

The parody game in question is called Build the Wall, and sees you stacking bricks along "the Southern border" in order to repel invading zombies. Unlike in regular Tetris - yes, I've played the Trump game, I'm definitely going to hell now - you aren't trying to clear lines of blocks. Instead, blocks defeat wandering undead of the same colour.

The game appeared last week alongside a swathe of other Trumpist propaganda games, based on the likes of Snake and Flappy Bird. A few of these games include goofy reworkings of Sony, Nintendo and Xbox console logo screens. The three platform holders have yet to comment. But the Tetris Company? They're coming out swinging with a... gently worded appeal to human community.

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Rockstar unveil the "next evolution" of modded GTA 5 roleplaying, while staying totally mum on when PC pretenders might be able to migrate to their next game

Yep. I know. GTA 6 is still on the list of storied crime games without a PC release date. GTA 5, though, is out on PC and has long been the place folks who love Rockstar's crime sandboxes so much they want to pretend they live in them go for a spot of GTA roleplaying. Rockstar appear to be sticking to Guh Tuh Ah Vuh for that sort of thing in the near future too, since they're currently trumpeting a new version of the modded roleplay servers run by Nopixel Studios.

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"You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts

Unionised Bethesda Games Studios staff embroiled in Microsoft's latest round of mass layoffs have expressed further doubts about the company's ability to create games at the "quality level" of the very bestest Elder Scrolls and Fallout projects, as they continue to haggle with Microsoft over severance terms.

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Double Fine are all in on making Brutal Legend 2, if you're willing to give them $100 million in their game jam Kickstarter, anyway

Under Microsoft's ownership, it was probably a safe bet that Double Fine would never get to make a Brutal Legend 2, even in this IP-obsessed world we find ourselves in. However! Microsoft don't own Double Fine anymore, and so the once again indie developer can more or less do what they want. Which they're already doing, in fact, as they're currently hosting a game jam Kickstarter that includes a stretch goal that'll see them making Brutal Legend 2. If you give them $100 million.

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Skyblivion "will not be shadow dropping after over a decade of hard work", say modders still planning a regular release date reveal despite delays

Skyblivion won't be following the lead of Bethesda's Oblivion Remastered with a sudden shadow drop of its own, the folks behind the massive Oblivion remake mod have confirmed. Instead, they've plans to reveal a new release date for the mod, which was previously being aimed to arrive late last year, when they're ready.

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"That is a lot of work": Persona 4 Revival producer says there's no plans for a Yosuke romance option, even if the team did think about it

While it's never been confirmed, some cut voice lines from the original release of Persona 4 indicated that once upon a time, the protagonist's right-hand party member Yosuke was romanceable. Instead what we ended up getting was a mostly quite homophobic character who never really moves past that mentality, though the upcoming Personal 4 Revival will apparently be changing Yosuke a bit. Though one thing it won't be doing, apparently, is adding that romance back in, even if the devs did consider it.

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"Buying any of our games helps support the studio": Psychonauts studio Double Fine are the latest former Xbox-owned studio to get the rights to their games back

Earlier this week, South of Midnight developer Compulsion Games shared word that they now own all of the publishing rights to their games, a welcome update in light of the ongoing BDS boycott against Microsoft and Xbox. And now, another studio is joining the realm of boycott freedom, this time Psychonauts studio Double Fine, as CEO Tim Schafer has confirmed that they too now own the publishing rights to their own catalogue.

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β€œWe’re going to take things slow": South of Midnight devs now own the rights to all their games again, after quitting Xbox, and are working on a new game

We Happy Few and South of Midnight developers Compulsion Games have announced that they are fully broken up with Microsoft and Xbox, after completing a management buyout. They now once again own the rights to all their own original intellectual properties. Amongst other things, this means that you can buy South of Midnight – summarised by Brendy (RPS in peace) as "a beautiful folkloric tale" and a "plain and unambitious" action-adventure – while still taking part in the BDS boycott against Microsoft's Israeli military connections. When you buy the Steam version of South of Midnight, all your money (after Valve's revenue cut) will go to Compulsion.

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"Do questions like that create a self-fulfilling prophecy?”: Dishonored director Harvey Smith on the fear of asking if immersive sims are dead

It appears that August is the month for having thoughts on the success of immersive sims! Earlier this month, one of the original designers behind Thief: The Dark Project shared his feelings on developing imsims at triple-A scale, coming to the conclusion it doesn't really work. Just yesterday, Arkane veteran and Dishonored director Harvey Smith revealed his new studio that's entirely dedicated to the genre. And now, Smith, alongside fellow leads at the new studio Ben Horne and Ricardo Bare, answers the evergreen question: are imsims dead?

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I'm not saying Bethesda are trolling me specifically, but Fallout 4 and Skyrim updates are imminent just as I've modded up the latter for the first time in ages

Right, just a couple more location overhauls and there we go. A fresh Skyrim load order created for my first modded toe-dip into Tamriel for quite a while, outside of grabbing the odd article image. Phew, now to relax and sink another 50 hou-wait. Fallout 4 and Skyrim updates are inbound, say Bethesda? Well, that would be my luck, wouldn't it?

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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work

Broadly speaking, it's fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of at least a handful of people with a particular taste that many others don't, and I think that's a delightful thing to do. In video games, immersive sims might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith Evergreen, a designer on Thief: The Dark Project, perhaps avoiding the world of triple-A is the way to go for immersive sims.

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"Ideas like this usually just die": Inside generative AI’s effect on modding, and how host sites struggle to maintain transparency

I’ve been scrolling through Nexus Mods near enough every weekday morning for three or four years now. On a good day, I might spot a couple of new mods potentially worth writing news about and a couple, usually Skyrim player homes, I might fancy checking out in my free time.

Historically, browsing for mods was largely just a matter of gauging which looked complex or unique enough to be worth investigating further, and making sure nothing about them appeared offensive or otherwise dodgy. Usually, new quests, new mechanics, or substantial overhauls which can turn a game on its head got the nod. Then, a few years ago, AI-generated voices started popping up in the former. Skyrim, being the most actively modded game, was ground zero.

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