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Before yesterdayMain stream

False Earth: From WebGL Limits to a WebGPU-Driven World

21 April 2026 at 15:37
A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.

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WebGPU Gommage Effect: Dissolving MSDF Text into Dust and Petals with Three.js & TSL

28 January 2026 at 14:46
Build a Three.js WebGPU scene where MSDF text dissolves with a noise-driven TSL shader while synchronized dust and spinning petal particles burst out, finished with selective bloom using MRT.

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